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Youth Wrestling Rules

Individual Scoring Maneuvers:

Takedown:  Bringing your opponent to the mat and gaining control of him from a neutral or standing position.  Worth 2 points.

Escape:  Breaking away from opponent's control to a neutral position.  Worth 1 point.

2pt Near Fall:  Situation in which the offensive wrestler has control of his opponent in a pinning situation and holds both his shoulders momentarily stopped within 4 inches of the mat or less, or one shoulder touching the mat and the other at an angle of 45 degrees or less with the mat.  Worth 2 points.

3pt Near Fall:  When the criteria for a two point near fall have been met uninterrupted for five seconds.  Worth 3 points.

Fall or Pin:  A fall is scored when a wrestler holds his opponent's shoulders to the mat continuously for two seconds.  A fall ends the match.

Technical Fall:  Any time a wrestler has gained a 15 point advantage over his opponent.  A tech fall ends the match.

Infractions:

Stalling:  Failing to wrestle aggressively.  After one warning, the referee will penalize a wrestler for stalling by awarding one point to his opponent.

Illegal Holds:  Any hold which has the potential to cause injury is illegal.  The referee will award one point to the offended wrestler.

Technical Violations:  Points will be awarded to the offended wrestler whose opponent commits various technical violations such as:  Delay of match, intentionally going off the mat to avoid a situation and clasping hands around the opponent's body or legs while in a position of control down on the mat (locked hands).